DONKEY KONG (ATARI)
VIC-1920 - PINBALL
VIC-1915 - PIRATE'S COVE
VIC-1913 - RAID ON FORT KNOX
VIC-1907 - JUPITER LANDER
VIC-1906 - ALIEN
VIC-1901 - AVENGER
VIC-1923 - GORF
WAVE 1: ASTRO BATTLES
The Gorfian attack begins with 3 fleets of Droids, controlled by a Gorf and supplied by large and small UFP's. These forces form an attack matrix. Start battling these forces from the edges, working your way toward the center. As you move up in rank the Droids are deployed at lower altitudes. If you are skillful you can destroy the Gorf and some of the Droids before the attack formation is complete, and gain extra points. You are assisted by a force field which provides limited protection.
WAVE 2: LASER ATTACK
You are confronted by 2 groups of forces consisting of a Gorf, 3 Attack ships, and a Laser ship which spearheads each attack force. The Laser ships use an extremly effective, power ray. They should be removed first if possible. Then go after the Attack ships and Gorfs at long range.
WAVE 3: SPACE WARP
The Space Warp Fighters are the most sophisticated of the Gorf's forces. They are deployed in a spiral formation, launching homing torpedoes which zeroinon your position. Try to eliminate each Fighter early, by moving close to the Center Launch Site, to minimize firing time. AS you move up in rank the Fighters recognize this and double their spiral and torp speeds.
WAVE 4: FLAGSHIP
When you reach the Flagship you will have to adjust your offensive tactics. Flagships are protected by a force field which can only be removed through rapid, repeat firings. Once through the field, a blast that would normally remove an ordinary alien will merely chip away at a Flagship. These chunks will fly off the main vessel and can be as dangerous to you as the fireballs being launched by the ship itself. The only way you can eliminate a Flagship and complete your mission is to penetrate the ships hul and expose the Flagships power reactor, which will then explode. The ship has one vulnerable spot on the underside of the hull, its REACTOR VENT. You can achieve success by removing as much of the hull as possible, but more skillful pilots hit the reactor with one blast aimed directly into the vent.
VIC-1919 - SARGON II CHESS
Teach Yoursel Chess! Sargon II is sophisticated enough to challenge the most avid plauer, but it also comes with "teach yourself chess"instruction which can help you to get started if you've never played before..
So I think I might try it to see if I can become a reals chess player ;-)
VIC-1910 - RADAR RATRACE
HOW TO CONFUSE THE CHASING RATS
If and when a rat is hot on your tail you can if you wish confuse the chasing rat by simply pressing the "S" key. This key lays a star screen which creates a false scent and confuses the rat(s). However, pressing this key uses up your valuable time units, so use it sparingly.
FINDING THE CHEESE
On the right hand side of the screen is a small scale plan of the maze which not only shows the situation of each cheese but also the whereabouts of each rat. The cheeses are shown as squares. Your mouse is indicated by a moving square and the chasing rats are the red X figures.
This scale diagram is for your information and for information only, so keep your eyes peeled for those rats.
RADAR RAT RACE can be played with either your keyboard or joystick. Using your keyboard . . .
P Key Moves Up
L Key Moves Left
. Key Moves Down
; Key Moves Right
Your joystick will move you around.
Throughout the maze, randomly placed, are 10 cheeses which have varying values. The first cheese is worth 100 points, the second 200 points and so on. There is one cheese worth twice the normal value. It is advisable to eat this one first, as it doubles the score for all cheeses eaten thereafter.
Watch out for a number of Black cats. If you have the misfortune to bump into one you lose one of your three lives. When having eaten all 10 cheeses you may receive a bonus score (dependent upon how much time is left) but also the level of play increases with more cats to avoid and more chasing rats.
Scoring more than 20,000 gives you an extra life.
VIC-1111 - 16K RAM PACK (METAL LABEL)
The VIC-1111 16K RAM Cartridge is a Random Access Memory expansion device produced by Commodore for the VIC-20.
VIC-1212 - PROGRAMMERS AID CARTRIDGE
VIC-1904 - SUPER SLOT
This game is just like the fruit machines in arcades and casinos throughout the world. The object of the game is to try and win as much money as possible.
You are given 8O coins with wh ich you are able to gamble (if you are lucky) until your heart desires. See if you are able to beat our record of 6870 coins.
VIC-1911 - THE SKY IS FALLING
Help Chicken Little catch all the pieces of the sky in your baskets. How many balloons can you catch before you run out of baskets?
Catching big balloons in any of 3 baskets scores 20 points each. Catching medium sized balloons in 2 baskets scores 30 points each. Catching small balloons in single basket scores 40 points each. If you miss 3 ballocns the game ends. If you reach 10,000 points you get 1 extra chance.
VIC-1933 - SPEED MATH BINGO MATH
Now you can have hours of fun and build your basic math skills at the same time. SPEED MATH gives you mathematical problems in addition, subtraction, multiplication and division. Some are hard, some are easy. The trick is to solve each problem by filling in the blank with the right answer. You have 10 seconds for each problem. There are 30 problems per round. Try to beat the clock and get the top score of 300 points. You can play SPEED MATH in 5 different categories.
VIC-1930 - VISIBLE SOLAR SYSTEM
It creates a scaled down version of the real solar system allowing you to enjoy a space adventure in your own home.
VIC-1931 - CLOWNS
The amazing jumping clowns… You control the seesaw. Use your skill to glide it under the clown in the air so that he can bounce his partner to the top of the center ring.
Each clown floats into the air grabbing wildly at the colorful balloons overhead. Pop as many balloons as you can for extra bonus points.
The game description is the following. Hoardes of plutonium crazed mutants swarm out of their burrows to sap the cital energy from an impotant powerhouse.
You are a ruthless mutant slayer, specially commissioned for the job. While you manipulate two laser barriers to keep the mutants out, you must try to find the mouth of the burrow.
VIC-1912 - MOLE ATTACK
Game description: Try to bop those nasty moles when they stick their heads out of their burrows. but don't hit their tails or you'll lose points!. the action gets faster as time runs out. Excellent cartoon animation.
Game description: You're in an open field and strange alien creatures are roaming all over. If you stand still too long they'll collide with you, causing instant annihilation. Your only defense s to throw your electronic alien zapper (shaped like a football) at them and annihilate them first.